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Building a C/C++ Plugin Framework

by martin on September 8th, 2010

This Dr. Dobb’s article by Gigi Sayfan talks you through the various issues of creating a cross-platform plugin API in C/C++. This does a good job of diving into the binary compatibility issues with C++ plugins and presents a flexible framework that you can use on Windows, Mac OS X, and Linux. Sayfan uses the example of a simple role-playing game to demonstrate the ability to add non-player character plugins.

From → Extending

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